Monday, May 28, 2007
Tuesday, May 15, 2007
Monday, May 14, 2007
Quotas
Animator quotas:
Maria: 53 sec, keyed, timed, and captured
Roman: 16 sec, keyed, timed, and captured
Kristen: 19 sec, keyed, timed, and captured
Please have this ready for 3:00 pm Thursday the 17th.
We will be compiling the captures into a 3D lyca this time.
The lyca will be submitted for approval 2:00 pm Friday the 18th of May.
Modeler quotas:
Ian: Hill top, and road
Justin: Park, and road
Have this ready for 2:00 pm Friday the 18th of May.
Maria: 53 sec, keyed, timed, and captured
Roman: 16 sec, keyed, timed, and captured
Kristen: 19 sec, keyed, timed, and captured
Please have this ready for 3:00 pm Thursday the 17th.
We will be compiling the captures into a 3D lyca this time.
The lyca will be submitted for approval 2:00 pm Friday the 18th of May.
Modeler quotas:
Ian: Hill top, and road
Justin: Park, and road
Have this ready for 2:00 pm Friday the 18th of May.
Saturday, May 12, 2007
Thursday, May 10, 2007
Wanting opinions!
Just a quick question gang, should we post the animation that we finish online and put them on the blog? For instance, I just finished animating Willy running. Should I post it to youtube and the blog? I can make it a private video on youtube to limit spoilers but I don’t think I can make it a private post for us on blogger. Seeing as we average around 10 page views a day I am worried about giving the shot away before completion. What is your opinion?
Monday, May 07, 2007
Willy Model
Caution team. The new Willy model that was exported, decided to leave behind his face shapes. You can still work with him, but USE IT AS A REFERENCED MODEL. I'm fairly certain the fixed Willy can be xfered over since the rig and geometry will not change. I'm very sorry for any inconvenience, I'll be at the school for most of the week so when he's fixed you can steal him from me.
EDIT: Using referenced models seems bust. Francisco has unsuggested using them, so just animate with the regular model. Another issue seems that some of the animation values are locked in the Kinematics properties of some rig objects. I suggest selecting the entire rig, hitting ctrl + k, right-clicking on the lil' key in the top-left and clicking 'remove animation', that should get rid of the "white" keys.
FURTHER EDIT: In regards to the hair, if adding it using referenced models doesn't work, we can simply add the hair to Willy scene by scene if we have to. So Brett, if you could please jot down the values you're using or the steps you're taking to create the hair that would be great.
Where Willy Can Be Found: M-106-08 d:\The Current Willy!!\willy_rigged_lowres.emdl
EDIT: Using referenced models seems bust. Francisco has unsuggested using them, so just animate with the regular model. Another issue seems that some of the animation values are locked in the Kinematics properties of some rig objects. I suggest selecting the entire rig, hitting ctrl + k, right-clicking on the lil' key in the top-left and clicking 'remove animation', that should get rid of the "white" keys.
FURTHER EDIT: In regards to the hair, if adding it using referenced models doesn't work, we can simply add the hair to Willy scene by scene if we have to. So Brett, if you could please jot down the values you're using or the steps you're taking to create the hair that would be great.
Where Willy Can Be Found: M-106-08 d:\The Current Willy!!\willy_rigged_lowres.emdl
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